![]() ![]() Unlike other post-processing denoisers, the Spectral AI denoiser operates on internal perceptual models and scene data deep in the engine. OctaneRender 4 introduces groundbreaking machine learning technology to interactively denoise beauty and AOV passes on-the-fly, both in the viewport and for final frame production rendering. OctaneRender 4 can render fast out-of-core geometry entirely from CPU memory, with minimal speed loss and viewport lag (even across multiple GPUs) – a first for an unbiased GPU renderer.Īccelerates light sampling, tracking emissive points in real-time with up to 6-10x speed gains in scenes with many small light sources such as multi-point or spot lights. ![]() Brigade gives artists instant game-engine like feedback in the Octane viewport while moving or deforming heavy meshes with millions of triangles. OTOY’s real-time path-tracing game engine ‘Brigade’ has been integrated into OctaneRender 4, making heavy scene loading and interactivity up to 10x to 100x faster. OTOY® is proud to advance the state of the art once again with the release of OctaneRender 4™ – available now – with groundbreaking machine learning techniques, out of core geometry support and massive 10-100x speed gains in the scene graph. OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.
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